Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Tuesday, December 30, 2014

Valence roadmap

A few days ago I sent the following note to the Firefox devtools mailing list. The point was to start a discussion about where we want to take Valence (née Firefox Developer Tools Adapter) in 2015. I am reproducing the message below in an effort to broaden the audience, but I would encourage anyone who wants to participate in the discussion to post to the mailing list. However, if that sounds too intimidating (it really shouldn't!), I'm always happy to respond to comments in this blog.


Hey fellow devtoolers!

I know that eggnog and Christmas trees is all that everyone is thinking about right now, but I'd like to take a minute before we all indulge in our holiday festivities, to talk about Valence. And 2015.

2015 will be the year when Valence becomes something more than a promising experiment. It is the year that will (hopefully) see a version 1.0 that has feature-parity with Firefox, for features where the Safari/Chrome debugging protocol aligns well with the Firefox RDP. This is a proposed roadmap of how we'll get there from where we are now.

There are two main themes in this roadmap: do more and do better, and I think we should address them in reverse order. Do-things-better contains what I think we need for cutting a 1.0 release:

Improve existing features (do better)
  • Get the bundled ios_webkit_debug_proxy working on Windows & Linux
  • Implement support for the network panel
  • Handle format specifiers in console.log and friends (%s, %c, etc.)
  • Display inferred names for functions
  • Evaluate expressions in the selected frame when execution is paused
  • Support source-mapped CSS
  • Break on DOM events
  • Fix some longstring-related bugs that we currently work around by using plain strings
  • Fix every XXX and TODO comment in the code
  • Implement every todoMethod in the actors

Most of these tasks have a well understood scope, so it is just a "small" matter of time and available resources. However, another angle on the do-better theme is not to just fix known problems, but also to make them stay fixed and provide a reliable experience to the user. These tasks belong in that category and should probably be done in parallel with the above:

Improve reliability (do better for realz)
  • Deploy some testing infrastructure (probably based on ted's work)
  • Port existing Firefox devtools tests and/or write new ones
  • Fix stability bugs in Valence

I believe the above lists should be enough for a v1.0, but there are many more things we could do to provide value to our users. Here are some obvious features we could add for a v2.0:

Expand our feature set (do more)
  • Support for the performance panel (profiler and timeline)
  • Support for the storage panel
  • Support for the canvas debugger
  • Support for debugging embedded web views on iOS and Android, which would let us become a sort of unofficial development environment for Cordova/PhoneGap
  • Support Firefox Developer Tools in the pipeline (memory profiler, worker debugger)

Not all of these tasks have been scoped or had a feasibility assessment, but there are some indications that we should be able to pull them off with some effort. These features would make the value proposition of Valence and (Firefox Developer Edition by extension) really enticing for many more developers.

But when you have all this, why stop there? The adaptability of Firefox Developer Tools that Valence affords can take us to a whole new level of debugging functionality that developers have always dreamed of:

Full-stack debugging (do way more)
  • Support debugging server-side node.js applications, with console, scratchpad, debugger and profiler
    • (Adding async stack support in Firefox Developer Tools would let us combine server- and client-side stack traces for debugging ecstasy)
  • Research the framework ecosystems of languages that compile to JS and can run on node.js and assess the feasibility of supporting them directly via source maps
  • Implement adapters for JDWP (to debug Java) and Xdebug (to debug PHP)

Only some preliminary research has gone into these tasks, so their feasibility and effort required is still TBD. Most of the above are further out from a priority standpoint and some may well be in the pie-in-the-sky domain, but I think we should at least investigate node.js debugging in 2015. It would be an exciting engineering accomplishment and could provide a concrete value proposition for Valence and Firefox Developer Edition.

Prioritized shortlist
Given all of the above, and taking difficulty and usefulness into account, I think a reasonable, prioritized, shortlist of Valence tasks for 2015 would be the following:

  1. Get the bundled ios_webkit_debug_proxy working on Windows & Linux
  2. Display inferred names for functions
  3. Implement support for the network panel
  4. Fix stability bugs in Valence
  5. Deploy some testing infrastructure
  6. Port existing Firefox devtools tests and/or write new ones
  7. Support debugging server-side node.js applications
  8. Support for debugging embedded web views on iOS and Android
  9. Handle format specifiers in console.log and friends (%s, %c, etc.)
  10. Evaluate expressions in the selected frame when execution is paused
  11. Support source-mapped CSS
  12. Break on DOM events

Of course, depending on broader organizational priorities, this list may be too short or not much of a shortlist, for an entire year. Not to mention that planning that far ahead is usually futile and an exercise in frustration. Still, this should hopefully provide a useful base for a discussion about what we want Valence to be and how we want to go about it.

Any and all feedback is welcome (before or while you enjoy your eggnog)!

Cheers,
Panos

Tuesday, November 6, 2012

JavaScript debugging updates

There have been a lot of interesting developments in the JavaScript debugging front since my last update, so let me give you a brief overview of the most important changes.

Let's begin with the eagerly awaited Firefox OS. Starting the debugger in Firefox OS has gotten way easier. There is a toggle in the settings app that will set or reset the devtools.debugger.remote-enabled pref, so that you don't have to mess with files and adb at all. At least for production builds that have marionette disabled by default. Developer builds will have to keep disabling marionette for a bit longer. You can find the Remote Debugging toggle in Settings -> Device Information -> More Information -> Developer. Note that you will have to reboot the device (or restart the b2g process) for the change to have effect. Also, as you can see in the screenshot, it's a good idea to disable out-of-process support while debugging, at least until the debugger can support it.

Firefox OS settings
Firefox OS settings
While we are on the subject of debugging JavaScript on mobile, I shouldn't neglect to mention that Mihai Sucan has landed web console support for Firefox OS and Firefox for Android. There are still a few rough edges, particularly in the case of Firefox OS, but now you can connect your desktop Firefox to your mobile device and see the errors and logged messages, as well as evaluate JS code in the context of the mobile page.

Speaking of desktop Firefox, the amazing Victor Porof has landed an obscene number of patches in the last few weeks, with many fixes and tweaks for the debugger frontend. Of those I'd like to highlight the new functionality to search for variables in the current scope chain while the debugger is paused. Prepend your search with a star to search in the variables view. When you deal with large objects with long scope chains, finding the variable you are looking for can be like searching for a needle in a haystack. Now it's a piece of cake.
Searching for variables
Searching for variables
And last, but certainly not least, chrome debugging support has appeared in Nightly this past weekend! This will make debugging add-ons or Firefox itself way easier than ever before. You will need to enable remote debuging (devtools.debugger.remote-enabled) and browser chrome debugging as well (devtools.chrome.enabled, the same pref you switch to get Scratchpad to run against chrome).

Chrome debugging preferences
Chrome debugging preferences
This will get you a nice new Browser Debugger menu item in the Web Developer menu, which launches a separate debugger process to inspect your browser instance.

Browser Debugger menu item
Browser Debugger menu item

There has never been a better time to dive into Firefox internals and become a valued contributor. Take a look at this bug, to see how simple debugging has just become. Help us make the web better, by improving the lives of more than 400 million users!

Friday, October 5, 2012

Debugging Firefox OS

A few months ago, long before the Firefox debugger had shipped, I had tried to see what it would take to get it to debug B2G, or as we call it now, Firefox OS. The hack proved successful and with time it grew into an important debugging target for us. I demoed it at JSConf last April, but at that time a lot of the debugger frontend functionality had not been available in nightlies. As of yesterday, however, nightly builds of Firefox can debug nightly builds of Firefox OS, both in the device and desktop versions. Let me give you a quick rundown of the necessary steps.

First of all you need to go to about:config on your desktop Firefox and turn devtools.debugger.remote-enabled to true. After restarting Firefox you will have a new Remote Debugger menu item in your Web Developer menu.

You need to change the same setting in Firefox OS as well, and that requires finding the prefs.js file. For desktop builds, this will be in gaia-repository/profile/prefs.js. For devices, you should connect it to the desktop through a USB cable, use adb shell to connect to the device, and find the name of the default profile in /data/b2g/mozilla/. The prefs.js file wil be in that subdirectory, which in my case is /data/b2g/mozilla/ngsweij3.default/prefs.js. You can get that file off the device using:

adb pull /data/b2g/mozilla/ngsweij3.default/prefs.js prefs.js
 
That will store a copy of that file in your current working directory. You need to modify this file and then send it back to the device with:

adb push prefs.js /data/b2g/mozilla/ngsweij3.default/prefs.js

The necessary changes to that file are the following two lines:

user_pref("devtools.debugger.remote-enabled", true);
user_pref("marionette.defaultPrefs.enabled", false);

They enable the debugger server and at the same time disable the Marionette server, to avoid a conflict that we haven’t resolved yet.

That is all that is necessary for the desktop Firefox OS case, but you need to do one more thing for debugging Firefox OS on the device. If you are going to debug over a USB connection (which will also provide helpful console logs via adb logcat) you will need to forward a local port to the device using adb:

adb forward tcp:6000 tcp:6000

Port number 6000 is the default and if you need to change it for some reason, you can do so with the following pref:

user_pref("devtools.debugger.remote-port", 7000);

Debugging over WiFi is also possible, although disabled by default, so you will need to change the following pref to do so:

user_pref("devtools.debugger.force-local", false);

In that case, you don’t have to do the port forwarding step, but you may change the port number in the same way.

In order for the new settings to take effect in the device you have to restart it with ‘adb reboot’.

That’s all folks! Now you just start your nightly Firefox and select the Remote Debugger menu item. A dialog will pop up asking for the remote address and port number to connect to. The defaults will work for the desktop Firefox OS or the device debugging-over-USB cases (unless you changed the port number of course!). If you opted for debugging over WiFi, you will need to provide the IP address of the device. You can find it by tapping on the connection name in the settings.

After the connection is established, you will see a list of the sources loaded on the device, giving you the option to inspect the code, set breakpoints, step through the execution or even modify the values of variables. Here is a screencast that shows the debugger in action:



A better introductory guide to debugging Firefox OS will be available soon on MDN. This is just the first step in supporting Firefox OS development with Firefox developer tools. Just around the corner are web console support and profiling, with more to follow in the near future. If you have issues or suggestions for these tools, please get in touch! Post a comment, file a bug or pop in #devtools for a chat. Let's make the web the best platform to develop on!

Sunday, February 19, 2012

Debugging mobile phones

Last week I posted an update on the progress we are making towards a functional JavaScript debugger in Firefox. We still have a ways to go before we get there, but the foundation this is based on, namely the Remote Debugging Protocol, provides a solid basis for debugging mobile browsers, and as it turns out, even mobile operating systems. Supporting these use cases is still farther down our list, but I decided to spend a few hours the other day trying to estimate how far we are from this goal. It turns out we are not that far, and I have a screencast to prove it.

I had done some prototyping work for Firefox for Android a while back, which was rather straightforward, so I was curious to know what would it take to tackle a more ambitious project: debugging Boot to Gecko. After a few hours of hacking and orienting myself around the B2G and Gaia code base, I got this far:



Not too bad I think for a few hours work. Don't expect this to be ready of course, before we have a working debugger in desktop Firefox. If, however, you'd like to follow along and maybe even lend a hand, you are always welcome!

Tuesday, October 12, 2010

GSS/Pithos update: iPhone, Android, Mongo & getting to 2.0


It has been a while since my last post on GSS/Pithos, and there have been quite a few important announcements that I have not blogged about, only tweeted:
  • a shiny native iPhone client
  • a brand new Android client
  • a back-office application for statistics and admin tasks
  • public folders for hosting static web sites
  • a slew of performance, usability and bug fixes for the web & desktop clients
  • new user registration and quota upgrade workflows
And since the code base has been adopted by other European NRNs, we have also improved our release engineering process and documentation. This however was just the tip of the iceberg. What we are now close to completing, is nothing short of an almost complete rewrite of the core GSS server, aiming at even greater performance and scalability. We are about to release GSS 2.0.

The initial plan was far more modest. We had identified the PostgreSQL installation that stores all of the the system’s data besides the actual files, as a future bottleneck when user adoption would start to accelerate. In such an event there were a few low-to-medium-cost solutions that we could pursue, like replication and manual sharding, but since the problem seemed best suited for a NoSQL solution, we decided to bite the bullet and attempt a transition.

Our field search included lots of products, like Mongo, Couch, Cassandra, Riak, Redis, HBase, MemcacheDB and others. The basic requirements were high write throughput, sharding, replication and easy migration. Most of the products boasted high performance for writes and lots supported replication. In the end we discarded the ones that didn’t support sharding, which limited the options a lot, and we investigated the various APIs, trying to figure out what it would mean to rewrite GSS for one of these. In the end we chose Mongo for its rich query support, since it was the best fit for our problem at hand, making the transition of the existing code base easier. Although we’d love to have had the opportunity to try different ports for each of those datastores, it is most likely that we would have had to rewrite the entire server from scratch, which was not an option.

The initial plan was to try to isolate the changes to the data access layer, essentially building a new adapter for the middle tier that would appear almost identical to the existing code. This effort was fruitless however, since we could not find satisfactory solutions for various issues, like transactions, data mapping, entity lifecycle, etc. We came to the conclusion that even if we managed to build a not-too-leaky abstraction for Mongo, it would have probably killed the performance, making the switch from PostgreSQL pointless.

So we ditched JPA and container-managed transactions and decided to make a simpler POJO mapping to Mongo using Morphia, a Java data mapper for Mongo that takes care of the nitty-gritty details and repetitive coding, for only a minor performance hit. Since Mongo only supports atomicity for a single query, we reverted to manual transaction handling and decided to ditch the EJBs that formed the backbone of GSS altogether, since they didn’t buy us anything at that point. The new GSS server would be a set of servlets, service and domain objects, wired together via Google Guice. Since we could host the new server in a plain servlet container, we went from JBoss to Jetty, which vastly reduced the server startup time from 60 seconds down to 2. As a consequence, development round-trip times went down, and coding was fast again. Lots of object copying and conversions from entities to DTOs and back again were now unnecessary, since there was no more a transaction boundary at the session bean layer. This kept memory usage low, increased cache locality and boosted performance. There are lots of interesting details about our approach, but they would be better discussed in separate blog posts. If you are interested, you can already check out the code in the gss2 branch of the GSS repository.

The next generation GSS server is not production ready yet, but we'll be getting there soon, and so far it has been a great ride!

Monday, December 7, 2009

Lessons from Startup Weekend

I had an exhausting but fun weekend at the Athens Startup Weekend a few days ago. Along with Christos I joined Yannis, Panagiotis Christakos and Babis Makrinikolas on the Newspeek project. When Yannis pitched the idea on Friday night, the main concept was to create a mobile phone application that would provide a better way to view news on the go. I don't believe it was very clear in his mind then, what would constitute a "better" experience, but after some chatting about it we all defined a few key aspects, which we refined later with lots of useful feedback and help from George. Surprisingly, for me at least, in only two days we managed to design, build and present a working prototype in front of the judges and the other teams. And even though the demo wasn't exactly on par with our accomplishments, I'm still amazed at what can be created in such a short time frame.
Newspeek, our product, had a server-side component that periodically collected news items from various news feeds, stored them and provided them to clients through a simple REST API. It also had an iPhone client that fetched the news items and presented them to the user in a way that respected the UI requirements and established UX norms for that device.

So, in the interest of informing future participants about what works and what doesn't work in Startup Weekend, here are the lessons I learned:

  1. If you plan to win, work on the business aspect, not on the technology. Personally, I didn't go to ASW with plans to create a startup, so I didn't care that much about winning. I mostly considered the event as a hackathon, and tried my best to end up with a working prototype. Other teams focused more on the business side of things, which is understandable, given the prize. Investors fund teams that have a good chance to return a profit, not the ones with cool technology and (mostly) working demos. Still, the small number of actual working prototypes was a disappointment for me. Even though the developers were the majority in the event, you obviously can't have too many of them in a Startup Weekend.
  2. For quick server-side prototyping and hosting, Google App Engine is your friend. Since everyone in the team had Java experience, we could have gone with a JavaEE solution and set up a dedicated server to host the site. But, since I've always wanted to try App Engine for Java and the service architecture mapped nicely to it, we tried a short experiment to see if it could fly. We built a stub service in just a few minutes, so we decided it was well worth it. Building our RESTful service was really fast, scalability was never a concern and the deployment solution was a godsend, since the hosting service provided for free by the event sponsors was evidently overloaded. We're definitely going to use it again for other projects.
  3. jQTouch rocks! Since our main deliverable would be an iPhone application, and there were only two of us who had ever built an iPhone application (of the Hello World variety), we knew we had a problem. Fortunately, I had followed the jQTouch development from a reasonable distance and had witnessed the good things people had to say, so I pitched the idea of a web application to the team and it was well received. iPhone applications built with web technologies and jQTouch can be almost indistinguishable from native ones. We all had some experience in building web applications, so the prospect of having a working prototype in only two days seemed within the realm of possibility again. The future option of packaging the application with PhoneGap and selling it in the App Store was also a bonus point for our modest business plan.
  4. For ad-hoc collaboration, Mercurial wins. Without time to set up central repositories, a DVCS was the obvious choice, and Mercurial has both bundles and a standalone server that make collaborative coding a breeze. If we had zeroconf/bonjour set up in all of our laptops, we would have used the zeroconf extension for dead easy machine lookup, but even without it things worked flawlessly.
  5. You can write code with a netbook. Since I haven't owned a laptop for the last three years, my only portable computer is an Asus EEE PC 901 running Linux. Its original purpose was to allow me to browse the web from the comfort of my couch. Lately however, I'm finding myself using it to write software more than anything else. During the Startup Weekend it had constantly open Eclipse (for server-side code), Firefox (for JavaScript debugging), Chrome (for webkit rendering), gedit (for client-side code) and a terminal, without breaking a sweat.
  6. When demoing an iPhone application, whatever you do, don't sweat. Half-way through our presentation, tapping the buttons didn't work reliably all the time, so anxiety ensued. Since we couldn't make a proper presentation due to a missing cable, we opted for a live demo, wherein Yannis held the mic and made the presentation, and I posed as the bimbo that holds the product and clicks around. After a while we ended up both touching the screen, trying to make the bloody buttons click, which ensured the opposite effect. In retrospect, using a cloth occasionally would have made for a smoother demo, plus we could have slipped a joke in there, to keep the spirit up.
All in all it was an awesome experience, where we learned how far we can stretch ourselves, made new friends and caught up with old ones. Next year, I'll make sure I have a napkin, too.

Thursday, August 20, 2009

Spell-checking in JavaScript

I just heard of Atwood's Law a few days ago. Apparently Jeff Atwood first published his discovery a couple of years ago, which is like a century in Internet time, but I can't keep up with everything. The Law states that "any application that can be written in JavaScript, will eventually be written in JavaScript". As Atwood explains, it is based on Tim Berners-Lee's Principle Of Least Power:

Computer Science spent the last forty years making languages which were as powerful as possible. Nowadays we have to appreciate the reasons for picking not the most powerful solution but the least powerful. The less powerful the language, the more you can do with the data stored in that language.


I think there is a common theme between Atwood's Law, Zawinski's Law ("Every program attempts to expand until it can read mail. Those programs which cannot so expand are replaced by ones which can") and Greenspun's Tenth Rule ("Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp"). The inevitability of the specified outcome makes the world seem like a much simpler place. There is no need to argue. Believe and ye shall be redeemed.

I might have been in this state of mind, when I came across Peter Norvig's "How to Write a Spelling Corrector", because I knew instantly I had to port the algorithm to JavaScript. The algorithm is quite simple and has already been ported to many different languages, so I seized the opportunity to study the differences in expressiveness, performance and style, between these languages and my latest affection, JavaScript.

After a few night's work I have it working and free (as in beer and speech) for anyone to use. Check out the speller project on GitHub. If you want to understand how the algorithm works, you should go and read Norvig's article, although you might get some hints from the comments in my code. The modestly condensed version of the code is 53 lines:


var speller = {};
speller.train = function (text) {
var m;
while ((m = /[a-z]+/g.exec(text.toLowerCase()))) {
speller.nWords[m[0]] = speller.nWords.hasOwnProperty(m[0]) ? speller.nWords[m[0]] + 1 : 1;
}
};
speller.correct = function (word) {
if (speller.nWords.hasOwnProperty(word)) return word;
var candidates = {}, list = speller.edits(word);
list.forEach(function (edit) {
if (speller.nWords.hasOwnProperty(edit)) candidates[speller.nWords[edit]] = edit;
});
if (speller.countKeys(candidates) > 0) return candidates[speller.max(candidates)];
list.forEach(function (edit) {
speller.edits(edit).forEach(function (w) {
if (speller.nWords.hasOwnProperty(w)) candidates[speller.nWords[w]] = w;
});
});
return speller.countKeys(candidates) > 0 ? candidates[speller.max(candidates)] : word;
};
speller.nWords = {};
speller.countKeys = function (object) {
var attr, count = 0;
for (attr in object)
if (object.hasOwnProperty(attr))
count++;
return count;
};
speller.max = function (candidates) {
var candidate, arr = [];
for (candidate in candidates)
if (candidates.hasOwnProperty(candidate))
arr.push(candidate);
return Math.max.apply(null, arr);
};
speller.letters = "abcdefghijklmnopqrstuvwxyz".split("");
speller.edits = function (word) {
var i, results = [];
for (i=0; i < word.length; i++)
results.push(word.slice(0, i) + word.slice(i+1));
for (i=0; i < word.length-1; i++)
results.push(word.slice(0, i) + word.slice(i+1, i+2) + word.slice(i, i+1) + word.slice(i+2));
for (i=0; i < word.length; i++)
speller.letters.forEach(function (l) {
results.push(word.slice(0, i) + l + word.slice(i+1));
});
for (i=0; i <= word.length; i++)
speller.letters.forEach(function (l) {
results.push(word.slice(0, i) + l + word.slice(i));
});
return results;
};


It may not be as succinct as Norvig's Python version (21 lines), or the record-holding Awk and F# versions (15 lines), but is much better than C (184 lines), C++, Perl, PHP, Rebol and Erlang. There is even a Java version with 372 lines. It must contain some sort of spell-checking framework in there, or something. The condensed version above, although correct, has terrible performance in most JavaScript engines, however. For real-world use you should pick the regular version which may be slightly longer, but performs much better.

Since this was a toy project of mine, I wanted to play with ServerJS modules as well, in order to run it as a shell script. I turned the code into a securable module, so you can run it from the command line, using narwhal. I have a couple of scripts to that end. Of course since this is JavaScript, you can try it from your browser, by visiting the demo page, courtesy of GitHub Pages. Be sure to use a modern browser, like Firefox 3.5, Safari 4 or Chrome 3 (beta), otherwise you won't be able to run the test suite, since I used the brand-new Web Workers to make the long-running tasks run in the background.

Norvig's Python implementation took 16 seconds for test 1 and the best I got was 25 seconds with Safari 4 on my Mac. Narwhal is using Rhino by default, so it is definitely not competitive in such tests (139 seconds), but I'm planning to fix support for v8cgi and give that a try.

And it goes without saying that I'd love to hear about ways to improve the performance or the conciseness of the code. If you have any ideas, don't be shy, leave a comment or even better fork the code and send me a pull request on GitHub.

Tuesday, July 7, 2009

GSS authentication

As I've described before, the GSS API is a REST-like interface for interacting with a GSS-based service, like Pithos. Using regular HTTP commands a client can upload, download, browse and modify files and folders stored in the GSS server. These interactions have two important properties: they store no client state to the server and they are not encrypted. I have already mentioned the most important benefits from the stateless architecture of the GSS protocol, namely scalability and loose coupling along the client-server boundary. In the same line of thought, SSL/TLS encryption of the transport was avoided for scalability reasons. Consequently, these two properties of the communication protocol, lead to another requirement: message authentication for each API call.


Since no session state is stored in the server, the client must authenticate each request as if it were the first one. Traditional web applications use an initial authentication interaction between client and server, that creates a unique session ID, which is transmitted with each subsequent request in that same session. While using this ID, the client does not need to authenticate again to the server. Stateless protocols, like WebDAV for instance, cannot rely on such an ID and have to transmit authentication data in each call. Ultimately the tradeoff is a minor increase in the message payload, in return for a big boost in scalability. The HTTP specification defines an Authorization header for use in such cases and WebDAV uses the HTTP Digest Access Authentication scheme. The GSS API uses a slight variation in that theme, blended with some ideas from OAuth request signing.

Essentially the standard HTTP Authorization header is populated with a concatenation of the username (for identifying the user making the request) and a HMAC-SHA1 signature of the request. The request signature is obtained by applying a secret authentication token to a concatenated string of the HTTP method name, the date and time of the request and the actual requested path. The GSS API page has all the details. The inclusion of the date and time helps thwart replay attacks using a previously sniffed signature. Furthermore, a separate header with timestamp information, X-GSS-Date, is used to thwart replay attacks with a full copy of the payload. The authentication token is issued securely by the server to the client and is the time-limited secret that is shared between the client and server. Since it is not the user password that is used as a shared secret, were the authentication token to be compromised, any ill effects would have been limited to the time period the token was valid. There are two ways for client applications to obtain the user's authentication token, and they are both described in detail in the API documentation.

In my experience, protocol descriptions are one thing and working code is a totally different one. In that spirit, I'm closing this post with a few tested implementations of the GSS API signature calculation, for client applications in different languages. Here is the method for signing a GSS API request in Java (full code here):


public static String sign(String httpMethod, String timestamp,
String path, String token) {
String input = httpMethod + timestamp + path;
String signed = null;

try {
System.err.println("Token:" + token);
// Get an HMAC-SHA1 key from the authentication token.
System.err.println("Input: " + input);
SecretKeySpec signingKey = new SecretKeySpec(
Base64.decodeBase64(token.getBytes()), "HmacSHA1");

// Get an HMAC-SHA1 Mac instance and initialize with the signing key.
Mac hmac = Mac.getInstance("HmacSHA1");
hmac.init(signingKey);

// Compute the HMAC on the input data bytes.
byte[] rawMac = hmac.doFinal(input.getBytes());

// Do base 64 encoding.
signed = new String(Base64.encodeBase64(rawMac), "US-ASCII");

} catch (InvalidKeyException ikex) {
System.err.println("Fatal key exception: " + ikex.getMessage());
ikex.printStackTrace();
} catch (UnsupportedEncodingException ueex) {
System.err.println("Fatal encoding exception: "
+ ueex.getMessage());
} catch (NoSuchAlgorithmException nsaex) {
System.err.println("Fatal algorithm exception: "
+ nsaex.getMessage());
nsaex.printStackTrace();
}

if (signed == null)
System.exit(-1);
System.err.println("Signed: " + signed);
return signed;
}


Here is a method for signing GSS API requests in JavaScript, that uses the SHA-1 JavaScript implementation by Paul Johnston (full code here):


function sign(method, time, resource, token) {
var q = resource.indexOf('?');
var res = q == -1? resource: resource.substring(0, q);
var data = method + time + res;
// Use strict RFC compliance
b64pad = "=";
return b64_hmac_sha1(atob(token), data);
}

Here is a Tcl implementation by Alexios Zavras (full code here):


proc ::rest::_sign {id} {
variable $id
upvar 0 $id data
set str2sign ""
append str2sign $data(method)
append str2sign $data(date)
set idx [string first ? $data(path)]
if {$idx < 0} {
set str $data(path)
} else {
incr idx -1
set str [string range $data(path) 0 $idx]
}
# append str2sign [::util::url::encode $str]
append str2sign $str
puts "SIGN $str2sign"
set sig [::base64::encode [::sha1::hmac -bin -key $::GG(gsstoken) $str2sign]]
set data(signature) $sig
}

I'd love to show implementations of the signature calculation for other languages as well, but since my time is scarce these days, I could use some help here. If you've written one yourself and you'd like to share, leave a comment and I'll update this post, with proper attribution of course.

Wednesday, June 17, 2009

Retrying transactions with exponential backoff

The method I described in my previous post about retrying transactions could use some improvement. A deficiency that will only become relevant in highly congested servers is the constant retry interval. When two or more transactions try to commit at the same time and fail, with the code from the last post they will retry probably simultaneously again. Random runtime events (like process/thread scheduler decisions, JIT compiler invocations, etc.) might help avoid collisions, but in general the collided transactions may well collide again. And again. And then again, until the specified maximum number of retries is reached.


The general method to alleviate such problems is to randomize the retry intervals. The most well-known algorithm in this category is called exponential backoff. This is one way to implement it for the utility method in my previous post (full code in gss):


public T tryExecute(final Callable<T> command) throws Exception {
T returnValue = null;
// Schedule a Future task to call the command after delay milliseconds.
int delay = 0;
ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
for (int i = 0; i < TRANSACTION_RETRIES; i++) {
final int retry = i;
ScheduledFuture<T> future = executor.schedule(new Callable<T>() {

@Override
public T call() throws Exception {
return command.call();
}
}, delay, TimeUnit.MILLISECONDS);

try {
returnValue = future.get();
break;
} catch (ExecutionException e) {
Throwable cause = e.getCause();
if (!(cause instanceof EJBTransactionRolledbackException) ||
retry == TRANSACTION_RETRIES - 1) {
executor.shutdownNow();
throw new Exception(cause);
}
delay = MIN_TIMEOUT + (int) (MIN_TIMEOUT * Math.random() * (i + 1));
String origCause = cause.getCause() == null ?
cause.getClass().getName() :
cause.getCause().getClass().getName();
logger.info("Transaction retry #" + (i+1) + " scheduled in " + delay +
" msec due to " + origCause);
}

}
executor.shutdownNow();
return returnValue;
}
The notable changes in this version are the delayed invocations of the Callable and the retry interval calculation. The former is accomplished using a ScheduledFuture from the excellent utilities in java.util.concurrent, which gets executed after a random time period. The interval calculation is something that can be implemented in a number of ways, either with monotonically increasing intervals or not. I opted for the formula above since it provided the fastest collision elimination in my tests, much faster than the monotonically increasing interval formulas I tried. The MIN_TIMEOUT constant is more of a black art. It should be tuned to the particular hardware and network setup in order to attain maximum efficiency: the minimum number of retries with the minimum interval between retries.

Another issue raised in a comment in my previous post was that the exception I am using as guard, EJBTransactionRolledbackException, may be too generic for this purpose. This is definitely true, EJBTransactionRolledbackException just wraps an OptimisticLockException as one would expect for this case, which in turn wraps the Hibernate-specific StaleObjectStateException that is thrown initially. However, contention in a database table, index or row might not necessarily result in optimistic locking violations, but in deadlocks as well, when one transaction holds exclusive locks on resources that are needed by the other and vice versa. Deadlock detection is performed by the DBMS, which forces a rollback of both transactions. This time however the initial exception (at least in my testing, might be DBMS or JDBC driver-specific) is GenericJDBCException which gets wrapped in a PersistenceException, which in turn is put inside a EJBTransactionRolledbackException before being received by our call site. Therefore, the generic nature of the guard is not a problem in this case. On the contrary it covers more relevant cases and one might argue even that there is no better service that can be offered to the caller, than retrying in all such occasions.

Monday, June 15, 2009

Retrying transactions in Java

When building a web-based system, the most often encountered persistence solution is the use of a relational DBMS. This provides many benefits, but probably the most important one is that its behavior and usage are widely understood after so many decades of use. The simplicity of the ACID transactional model, coupled with the nice fit of the HTTP request/response protocol, make for a killer combination.

The simplicity starts to break down however, when the load on the DBMS server increases, causing transactions to start failing. The DBMS can guarantee that no data corruption will occur, but handling such cases is not that simple. The scalable Optimistic Locking model requires transactions to be resubmitted when failure occurs. Since this is supposed to be rather rare (otherwise optimistic locking should probably not be used), developers often cheat by not dealing with such errors, letting them bubble up to the user, who is then responsible for resubmitting the transaction. This leads to simple, elegant codebases and unhappy users.

Adding ORM to the mix only makes things worse. In JavaEE, the JPA API hides much of the complexity of dealing with relational databases, but corner cases become harder. Add the container-managed transaction boundaries provided by session EJBs and one might be tempted to raise his hands up in despair.

However a solution is not as hard as it sounds. Provided that session EJB methods are sufficiently free from side effects, one can replay a transaction for a number of times from the call site (external to the session bean) with a small amount of code and a small added complexity to the call sites. Since I seem to come up against this requirement quite often, I thought I should describe one way to do it. The following tryExecute() helper method, retries any action supplied in a standard Callable interface for a number of times, in the face of optimistic locking violations:


public T tryExecute(Callable<T> command) throws Exception {
T returnValue = null;
for (int i = 0; i < TRANSACTION_RETRIES; i++) {
try {
returnValue = command.call();
break;
} catch(EJBTransactionRolledbackException trbe) {
if (i == TRANSACTION_RETRIES - 1)
throw trbe;
} catch (Exception e) {
throw e;
}
logger.debug("Transaction retry: " + (i+1));
}
return returnValue;
}


By abstracting away the session bean method code in a parameterized class we can reuse this method in every place that needs to retry transactions. Using a Callable as a parameter lets us return any values received from the session bean. For supplying bean methods that do not return values, we could create Runnable instances and wrap them to Callable using Executors.callable(). You can see the original code here.

If you use the above code in a JavaSE environment without EJB, you should probably need to catch OptimisticLockException for JPA, or even StaleObjectStateException, if you don't mind depending on a Hibernate API. I use the above helper method like this in my code:


file = new TransactionHelper<FileHeaderDTO>().tryExecute(new Callable<FileHeaderDTO>() {
@Override
public FileHeaderDTO call() throws Exception {
return sessionBean.createFile(user.getId(), folder.getId(), name, mimeType, uploadedFile);
}
});


Java's verbosity makes this not that easy to understand at first sight, but what happens is very simple indeed: I wrap a one-liner call to the session bean method createFile(), in a Callable and supply it to tryExecute(). The result from the bean method is received in a local variable as usual. One thing to keep in mind though is that since Java doesn't have closures, the above anonymous function can only receive final variables as parameters. In my example user, folder, name, mimeType and uploadedFile are all final. You might have to resort to using temporary local variables for storing final values on some occasions.

Thursday, April 23, 2009

An introduction to the GSS API

Application Programming Interface or API design is one of my favorite topics in programming, probably because it is both a science and an art. It is a science because there are widely accepted principles about how to design an API, but at the same time applying these principles within the constraints of a given programming language, requires the finesse of an experienced practicioner. Therefore it is with great pleasure that I'll try to explain the ins and outs of the GSS REST-like API, as promised before. As I've already mentioned, GSS is both the name of the source code project in Google Code, as well as the GRNET-sponsored service for the Greek research and academic network (although, it's official name after leaving the beta stage will be Pithos). Since anyone can use the open-source code to setup a GSS service, in this post I'll use generic examples, so anyone writing a client for the GRNET service should modify them accordingly.

When developing an application in a particular programming language, we are used to thinking about the APIs presented to us by the various libraries, which are invariably specified in that same language. For instance, for communicating with an HTTP server from a Java program we might use the HttpClient library API. This library presents a set of Java classes, interfaces and methods for interacting with web servers. These classes hide the underlying complexity of making the low-level HTTP protocol operations, allowing our mental process to remain constantly in a Java world. We could however interact with a web server without such a library, opting to implement the HTTP protocol interactions ourselves instead. Unfortunately, there is no such higher-level library for GSS yet, wrapping the low-level HTTP communications. Therefore this post will present a low-level API, in the sense that one has to make direct HTTP calls in his chosen programming language. The good news is that the following discussion is useful for programmers with any background, since there is support for the ubiquitus HTTP protocol in every modern programming language.

A RESTful API models its entities as resources. Resources are identified by Uniform Resource Identifiers, or URIs. There are four kinds of resources in GSS: files, folders, users & groups. These resources have a number of properties that contain various attributes. The API models these entities and their properties in the JSON format. There is also a fifth entity that is not modeled as a resource, but is important enough to warrant special mention: permissions.

Users · Users are the entities that represent the actual users of the system. They are used to login to the service and separate namespaces of files and folders. User entities have attributes like full name, e-mail, username, authentication token, creation/modification times, groups, etc. The URI of a user with username paul would be:

http://host.domain/gss/rest/paul/
The JSON representation of this user would be something like this:
{
"name": "Paul Smith",
"username": "paul",
"email": "paul@gmail.com",
"files": "http://hostname.domain/gss/rest/paul/files",
"trash": "http://hostname.domain/gss/rest/paul/trash",
"shared": "http://hostname.domain/gss/rest/paul/shared",
"others": "http://hostname.domain/gss/rest/paul/others",
"tags": "http://hostname.domain/gss/rest/paul/tags",
"groups": "http://hostname.domain/gss/rest/paul/groups",
"creationDate": 1223372769275,
"modificationDate": 1223372769275,
"quota": {
"totalFiles": 7,
"totalBytes": 429330,
"bytesRemaining": 10736988910
}
}


Groups · Groups are entities used to organize users for easier sharing of files and folders among peers. They can be used to facilitate sharing files to multiple users at once. Groups belong to the user who created them and cannot be shared. The URI of a group named work created by the user with username paul would be:
http://host.domain/gss/rest/paul/groups/work
The JSON representation of this group would be something like this:

[
"http://hostname.domain/gss/rest/paul/groups/work/tom",
"http://hostname.domain/gss/rest/paul/groups/work/jim",
"http://hostname.domain/gss/rest/paul/groups/work/mary"
]


Files · Files are the most basic resources in GSS. They represent actual operating system files from the client's computer that have been augmented with extra metadata for storage, retrieval and sharing purposes. Familiar metadata from modern file systems are also maintained in GSS, like file name, creation/modification times, creator, modifier, tags, permissions, etc. Furthermore, files can be versioned in GSS. Updating versioned files retains the previous versions, while updating an unversioned file replaces irrevocably the old file contents. The URI of a file named doc.txt located in the root folder of the user with username paul would be:
http://host.domain/gss/rest/paul/files/doc.txt
The JSON representation of the metadata in this file would be something like this:

{
"name": "doc.txt",
"creationDate": 1232449958563,
"createdBy": "paul",
"readForAll": true,
"modifiedBy": "paul",
"owner": "paul",
"modificationDate": 1232449944444,
"deleted": false,
"versioned": true,
"version": 1,
"size": 802,
"content": "text/plain",
"uri": "http://hostname.domain/gss/rest/paul/files/doc.txt",
"folder": {
"uri": "http://hostname/gss/rest/aaitest@uth.gr/files/",
"name": "Paul Smith"
},
"path": "/",
"tags": [
"work",
"personal"
],
"permissions": [
{
"modifyACL": true,
"write": true,
"read": true,
"user": "paul"
},
{
"modifyACL": false,
"write": true,
"read": true,
"group": "work"
}
]
}


Folders · Folders are resources that are used for grouping files. They represent the file system concept of folders or directories and can be used to mirror a client's computer file system on GSS. Familiar metadata from modern file systems are also maintained in GSS, like folder name, creation/modification times, creator, modifier, permissions, etc. The URI of a folder named documents located in the root folder of the user with username paul would be:
http://host.domain/gss/rest/paul/files/documents
The JSON representation of this folder would be something like this:

{
"name": "documents",
"owner": "paul",
"deleted": false,
"createdBy": "paul",
"creationDate": 1223372795825,
"modifiedBy": "paul",
"modificationDate": 1223372795825,
"parent": {
"uri": "http://hostname.domain/gss/rest/paul/files/",
"name": "Paul Smith"
},
"files": [
{
"name": "notes.txt",
"owner": "paul",
"creationDate": 1233758218866,
"deleted":false,
"size":4567,
"content": "text/plain",
"version": 1,
"uri": "http://hostname.domain/gss/rest/paul/files/documents/notes.txt",
"folder": {
"uri": "http://hostname.domain/gss/rest/paul/files/documents/",
"name": "documents"
},
"path": "/documents/"
}
],
"folders": [],
"permissions": [
{
"modifyACL": true,
"write": true,
"read": true,
"user": "paul"
},
{
"modifyACL": false,
"write": true,
"read": true,
"group": "work"
}
]
}

Working with these resources is accomplished by sending HTTP protocol requests to the resource URI with GET, HEAD, DELETE, POST, PUT methods. GET requests retrieve the resource representation, either the file contents, or the JSON representations for the resources specified above. HEAD requests for files return just the metadata of the file and DELETE requests remove the resource from the system. PUT requests upload files to the system from the client, while POST requests perform various modifications to the resources, like renaming, moving, copying, moving files to the trash, restoring them from the trash, creating folders and more. The operations are numerous and I hope to cover them in more detail in a future post.

One important aspect of every RESTful API is the use of URIs to allow the client to maintain a stateful conversation. For example, fetching the user URI would provide the files URI for fetching the available files and folders. Fetching the files URI would in turn return the URIs for the particular files and folders contained in the root folder (along with other folder properties). Returning to the parent of the current folder would entail following the URI contained in the parent property. This mechanism removes the state handling from the server and puts the burden on the client, providing excellent scalability for the service. Furthermore, since the URIs are treated opaquely by the client, the API allows client reuse across server deployments. A client can target multiple GSS services, as long as they speak the same RESTful API. Moreover, links from service A can refer to resources in service B without a problem (in the same authentication domain, e.g. the same Shibboleth federation). This is the same as using a single web browser to communicate with multiple web servers, by following links among them.

Monday, April 20, 2009

Reconciling Apache Commons Configuration with JBoss 5

There are many ways to configure a JavaEE application. Among the available solutions are DBMS tables, JNDI, JMX MBeans and even plain old files in a variety of formats. While we have used most of the above in various occasions, I find that plain files resonate with all types of sysadmins, when no other administrative interface is available. For such scenarios, Apache Commons Configuration is undoubtedly the best tool for the job. Recently, I came across an undocumented incompatibility when using Commons Configuration with JBoss 5 and I thought I should describe our solution for the benefit of others.

Usually we are storing our configuration files in the standard place for JBoss, which is JBOSS_HOME/server/default/conf, for the default server configuration. This has the disadvantage that is not as easy to remember as /etc in UNIX/Linux or \Program Files and \Windows in Windows systems, but it has the important advantage of being specified as a relative path in our code, making it more cross-platform without cluttering it with platform-specific if/else path resolution checks.

Commons Configuration can reload the configuration files automatically when changed in the file system, which helps prolong the server uptime. However JBoss 5 has introduced the concept of a virtual file system that caches all file system accesses performed through the context class loaders using relative paths. Unfortunately this generates resource URLs in the form vfsfile:foo.properties that Commons Configuration does not know how to deal with. Fixing this requires extending FileChangedReloadingStrategy, like we do in gss. Alternatively, one could patch Commons Configuration with the following change and use the standard FileChangedReloadingStrategy unchanged:


Index: FileChangedReloadingStrategy.java
===================================================================
--- FileChangedReloadingStrategy.java (revision 764760)
+++ FileChangedReloadingStrategy.java (working copy)
@@ -46,6 +46,9 @@
/** Constant for the jar URL protocol.*/
private static final String JAR_PROTOCOL = "jar";

+ /** Constant for the JBoss MC VFSFile URL protocol.*/
+ private static final String VFSFILE_PROTOCOL = "vfsfile";
+
/** Constant for the default refresh delay.*/
private static final int DEFAULT_REFRESH_DELAY = 5000;

@@ -161,7 +164,8 @@

/**
* Helper method for transforming a URL into a file object. This method
- * handles file: and jar: URLs.
+ * handles file: and jar: URLs, as well as JBoss VFS-specific vfsfile:
+ * URLs.
*
* @param url the URL to be converted
* @return the resulting file or null
@@ -181,6 +185,18 @@
return null;
}
}
+ else if (VFSFILE_PROTOCOL.equals(url.getProtocol()))
+ {
+ String path = url.getPath();
+ try
+ {
+ return ConfigurationUtils.fileFromURL(new URL("file:" + path));
+ }
+ catch (MalformedURLException mex)
+ {
+ return null;
+ }
+ }
else
{
return ConfigurationUtils.fileFromURL(url);


Neither of these solutions covers the case of storing configuration files in zip or jar containers, but since it is something I haven't found a use for yet, I can't test a fix for it. If anyone is interested in such a use case, I'd advise extending FileChangedReloadingStrategy, combining the logic in jar: and vfsfile: URL handling.

Monday, April 13, 2009

GSS architecture

Handling a large number of concurrent connections requires many servers. Not only because scaling vertically (throwing bigger hardware at the problem) is very costly, but also because even if an application can be designed to scale vertically, the underlying stack probably can not. Java applications for instance, like GSS, run on the JVM and although the latter is an excellent piece of engineering, using huge amounts of heap is not something it's tuned for. Big Iron servers with many cores and 20+ GB of RAM are usually running more than one JVM, since garbage collection is not all that efficient with huge heaps. And since running application instances with a 4-8 GB heap size can be done with cheap off-the-shelf hardware, why spend big bucks on Big Iron?

So having a large number of servers is a sane choice, but brings it's own set of problems. Unless one partitions users to servers (having all requests a particular user makes be delivered to the same server), all servers must have a consistent view of the system data, in order to deliver meaningful results. Assigning user requests to particular servers, usually requires expensive application layer load-balancers or customized application code on each server, so it would rarely be your first option. Having all servers work on the same data is a more tractable problem, since it can be solved by having the application state being replicated among server nodes. Usually, only a small part of the application state needs to be replicated, for each user, that is the part which concerns his current session. But even though session clustering solutions have been a well studied field and implementations abound, having no session to replicate is an even better option.

For GSS we have implemented a stateless architecture for the core server, that should provide us with good scalability in a very cost-effective manner. The most important part in this architecture is the REST-like API that moves part of the responsibility for session state maintenance to the client applications, effectively distributing the system load to more systems than the available server pool. Furthermore, client requests can be authenticated without requiring an SSL/TLS transport layer (even though it can be used if extra privacy is required), which would entail higher load on the application servers or require expensive load balancers. In the server side, API requests are being handled by servlets that enlist the services of stateless session beans, for easier transaction management. Our persistence story so far is JPA with a DBMS backing, plus high-speed SAN storage for the file contents. If or when this becomes a bottleneck, we have various contingency plans, depending on the actual characteristics of the load that will be observed.


The above image depicts the path user requests will travel along, while various nodes interact in order to serve them. A key element in this diagram is the number of different servers that can be found, effectively specializing in their own particular domain. Although the system can be deployed on a single physical server (and regularly is, for development and testing), consisting of a number of standalone sub-services instead of a big monolithic service is a boon to scalability.

This high-level overview of the GSS architecture should help those interested to find their way around the open-source codebase and explain some of the design decisions. But the most interesting part from a user's point of view would be the REST-like API, that allows one to take advantage of the service for scratching his own itch.

So that will be the subject of my next post.

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